A maximalist Snake clone with particle storms, combo chains, timed power modes, portals, phase-dashing, pulse shocks, chrome HUD, grid-warp visuals, and synth-style sound effects generated in code.
Controls
MoveWASD / ↑↓←→
Phase DashSpace
PauseP
RestartR
MuteM
StartEnter
Systems
Normal Core: stable score
Crystal Core: bigger burst
Ghost Core: combo extender
Power Orb: temporary ability
Portals begin appearing at higher stages. The combo timer rewards aggressive routing. Boost dash can save impossible positions and cuts through your own body while active. Speed rises with stage. High score is stored locally.
Power Pool
Slow Time reduces speed pressure. Magnet pulls food toward your head. Frenzy doubles score and floods the arena with effects. Shield cancels one lethal hit. Portal Sync guarantees paired warps.
Run Goals
Hit long combo chains, stay alive through speed ramps, and exploit dashes only when needed. The game escalates from precision routing into controlled chaos.
Display
Pure HTML, CSS, and JavaScript. No libraries. No external assets. All visuals and audio are procedural.